![]() The exact nature of this entity, or Mythos, is largely a mystery to your character, and that mystery is where the journey begins. Team up together and start investigating in City of Mist from Son of Oak Game Studio (distributed by Modiphius).Ĭity of Mist is a roleplaying game where players take on the role of Rifts-ordinary individuals that are simultaneously a powerful mythical entity. The bad news is that they don’t have the answers yet either. The good news is there are more people like you out there. And naturally, you probably have some questions. This moment, this awakening, will change everything for you. Until something happens and you realize you are, in fact, not an ordinary person. “The possibilities are infinite.”ĭon’t miss your chance to explore tech demo The Matrix Awakens: An Unreal Engine 5 Experience while it’s available! Check it out while you still can.It’s an ordinary day, and you are an ordinary person. “In terms of what it means from an entertainment experience perspective, who knows?” says Epic Games CTO Kim Libreri. “With Unreal Engine 5, anybody can sit down and put together a photorealistic environment that they can then use as a backdrop for telling their own stories,” says Levi.įor creators, viewers, and players alike, that means the game has changed. Procedural systems that take the time-consuming grunt work out of building complex environments, the power to process billions of polygons and render them out seamlessly, and free tools that reduce character-building from months to minutes mean even small teams can deliver experiences like this. Perhaps the most exciting thing about the whole project is that worlds of this size and visual quality are no longer the preserve of massive studios and multi-million dollar budgets. I can change focus just like a live-action DP would have. “If I put a camera on Keanu and he's talking in a car driving 70 miles an hour, I can move the camera around. “It was easy for me to put a camera on something and get all the beautiful final pictures in camera,” says Benoit. When you're happy with the action, you can lock that action, and then refine and place your camera around the stunt.”įor a camera artist, the flexibility this workflow enables is truly exciting. “Or maybe, the car can drift around there. “Maybe, there's better acceleration here,” says Platteaux. Many of the action scenes in the demo originated with crew members driving cars around the city to capture exciting shots. This opens the door to a completely new way of storytelling. ![]() One of the key things the team wanted to do with the demo is to show cinematic creators that you can make a cinematic sequence through high-fidelity simulation. “The mindset was all about, let's shoot this thing like Lana would have shot it,” says Colin Benoit, Lead Camera Artist at Epic Games. To achieve the same feel, the team even made sure the camera had the same amount of shake inside the car. “It was very important for us to keep the same language of camera that we saw in the original Matrix,” says Platteaux. The team used the original Matrix trilogy as a reference for the camera work in the cinematic part of the demo, focusing in particular on the high-speed pursuit in Matrix Reloaded. One of the most thrilling elements of the demo is the wild car chase. It renders the vast city environment at unprecedented level of detail, from buildings with intricately carved moldings and reliefs, to chain-link fences, to dense traffic filled with thousands of cars, all modeled down to the nuts and bolts. ![]() Nanite is Unreal Engine 5's virtualized geometry system. That's where our Nanite technology for virtual geometry comes into play.” “It takes a lot of computer power to generate that much detail everywhere. When looking for references on which to base the building designs of the city, the team picked a range of styles, many of which included complex forms and intricate shapes.Īs Jerome Platteaux, Art Director at Epic Games, explains, that’s something teams working on real-time projects might ordinarily shy away from, because it requires the processing of so many polygons. Creating a virtual city from scratch The Matrix Awakens: An Unreal Engine 5 Experience features a huge, bustling, and explorable open-world city that-like the simulated world of The Matrix-is incredibly rich and complex.
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